how to do a 3d drawing in photoshop
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You can employ any Photoshop painting tools to paint directly on a 3D model only as you would on a 2D layer. Use selection tools to target specific model areas or let Photoshop place and highlight paintable areas. 3D carte commands let y'all clear away areas of a model to access interior or hidden portions for painting.
When painting directly on the model, you tin can choose which underlying texture map to apply paint to. Typically paint is practical to the lengthened texture map, which gives a model textile its color properties. You lot can also paint on other texture maps, such as the bump map or opacity map. If you paint on an area of the model that lacks the blazon of texture map you lot're painting on, a texture map is automatically created.
Available 3D painting methods
Different painting methods are appropriate for different use cases. Photoshop provides the following 3D painting methods:
Live 3D Painting: (Default in Photoshop) Brush strokes made in the 3D model view or the texture view are reflected in real time in the other view. This 3D painting method offers high operation and minimum distortion.
Layer Project Painting: The Gradient tool and filters utilize this painting method. The Layer Projection Painting method involves merging a painted layer with the underlying 3D layer. During the merge operation, Photoshop automatically projects the paint onto the appropriate target textures.
Project Painting: (Default in Photoshop Extended CS6) Projection Painting is suitable for painting multiple textures simultaneously or for painting the seam betwixt two textures. Even so, in general, it is a lower-operation painting method and may result in cracks when you're painting complex 3D objects.
Texture Painting: You can open the second texture and paint it directly.

Some tips to pigment 3D models
- If the model area is hidden, you can temporarily cut away surface areas that are blocking your view. Come across Reveal surfaces to paint on.
- If yous are painting on curved or irregular surfaces, you can get visual feedback before you paint of which areas can best receive pigment. Run across Identify paintable areas. You lot can also ready the paint autumn-off bending, which controls the amount of paint applied to angled surfaces. See Gear up the paint falloff angle.
- While painting texture seams, a single brush stamp applies merely to one side of the seam. Motion the center of the brush beyond the seam to paint its other side.
- If y'all endeavor to paint on a texture map type that the material doesn't contain, Photoshop prompts you to create a map. For information on map types, see 3D Materials settings (Photoshop Extended).
Paint an object in the Live 3D Painting style
- Open the 3D model in the 3D model view.
- Open the texture certificate that you want to pigment. To do and so, double-click the name of the texture in the Layers console.
- Select Window > Arrange > Tile to view the 3D model view and the texture document side by side.
- Using the Brush tool, paint the 3D model or the texture document. Your brush stokes reflect automatically in the other view.
Switch to the Projection Painting manner
- Create or open up a 3D model.
- Select 3D > Employ Projection Painting.
- Pigment your 3D model.
In the Main 3D document, Photoshop uses the Projection Painting method by default for painting operations.
Unwrap UVs of a 3D model
Photoshop provides an option to automatically unwrap UV maps for your 3D model.
- Open the 3D model.
- Select 3D > Generate UVs.
- The warning When using Generate UVs, all of the meshes' materials' textures will be flattened is displayed. Click OK to go on.
- In the Generate UVs dialog box that appears, choose the following material and unwrapping options:
Merge Materials
If multiple maps—for example, Diffuse and Bump maps—exist on a single mesh, combine them into one map.
Example: Combine two different Diffuse maps into one Diffuse map.
If you lot have multiple meshes, each of them will still take their own map. For case, if you have three separate meshes with three Diffuse maps, yous'll withal take three split up Diffuse maps for each mesh.
Preserve Appearance
On a best-try footing, maintains the expect of the 3D model and its textures when new UVs are generated. If y'all choose to not enable this choice, the current textures are not preserved.
UV Map Size
Select the required size for the generated UV maps (pixels x pixels). Y'all have the option choose 128, 256, 512, 1024, 2048, or 4096.
Depression Distortion
Keeps the texture pattern more than intact, but tin can create more seams on the model surface.
Fewer Seams
Minimizes the number of seams that appear on the model. This can produce more stretching or pinching of the texture, depending on the model.
- Click OK.
- You can view the generated UVs nether the Diffuse section in the Layers panel.
After generating UVs for a Fuse model, the model moves from its original position. This is a expected behavior in most rigged models, as the rigged position is different from the position of the mesh. The model shifts to the mesh position considering the rig is removed when generating UVs for that model.
To preview whatsoever of the generated UV maps, hold the cursor over the layer item in the Layers console. To open the UV map in a split up window, doube-click that layer detail.
Target a texture blazon for painting
You can target eight different texture types for painting:
- With your 3D model open, select 3D > Paint On Target Texture.
- Choose the texture type that y'all desire to paint.
In 3D models having multiple textures, but the texture that you open and get-go painting on is painted.

Paint in the unlit style
You can choose to paint your 3D objects in the unlit mode. This mode ignores whatever lighting in your scene and wraps raw texture data of the appropriate blazon effectually your 3D objects. Painting in the unlit mode lets you pigment without shading and with greater color accurateness.
Follow these steps:
- In the 3D panel, select Scene.
- In the Backdrop panel, select Surface.
- Select Unlit Texture from the Style pop-up menu.
Reveal surfaces to paint on
For more complex models with interior or hidden areas, you lot can hibernate sections of the model for easier access to surfaces yous desire to paint. For example, to apply paint to the dashboard of a machine model, you can temporarily cutting away the roof or windshield, then zoom inside the machine to get an unobstructed view.
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Select an area of the model that you lot want to cut away, using a selection tool such as the Lasso or Marquee tool.
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Use any of the post-obit 3D menu commands to reveal or hide areas of the model:
Hide Nearest Surface
hides only the first layer of model polygons inside the 2D pick. To quickly pare abroad surface of the model, you can use this command repeatedly while keeping the selection area active.
When hiding surfaces, rotate the model if necessary to position surfaces so that they are perpendicular to your currentview.
But Hibernate Enclosed Polygons
When selected, the Hibernate Nearest Surface control only affects polygons that are fully within the selection. When unchecked, ithides any polygons touched by the option.
Capsize Visible Surfaces
Makes currently visible surfaces invisible, and invisible surfaces visible.
Reveal All Surfaces
Makes all hidden surfaces visible once again.
Fix the paint falloff angle
When painting on a model, the paint falloff angle controls how much paint is applied to a surface equally it curves abroad from the forward-facing view. The falloff angle is calculated based on a "normal", or straight line projecting out from the part of the model surface that faces yous. For example, in a spherical model such equally a soccer ball, the falloff bending to the exact center of the ball every bit information technology faces you is 0 degrees. As the surface of the ball curves abroad, the falloff angle increases, up to xc degrees at the edges of the ball.
A. Eye/camera angleB. Minimum angleC. Maximum angleD. Paint fade startE. Paint fade end
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Cull 3D > 3D Paint Falloff.
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Prepare the minimum and maximum angle settings.
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The maximum pigment falloff range is 0 - xc degrees. At 0 degrees, paint is only practical to the surface if it is facing directly forward, with no driblet-off angle. At 90 degrees, pigment can follow a curved surface such as a sphere to its visible edges. At a 45 caste setting, the painted area is limited to the areas of the sphere that don't curve away at more than 45 degrees.
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The Minimum falloff bending sets a range within which paint gradually fades as information technology approaches the maximum falloff angle. For case, if the maximum falloff bending is 45, and the minimum falloff is 30, pigment opacity decreases from 100 to 0 pct between thirty and 45 degrees of falloff.
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Identify paintable areas
Information technology may not be clear but from looking at a 3D model whether yous tin can successfully paint on certain areas. Considering the model view may not provide a 1 to 1 correspondence with the second texture itself, applying pigment directly to the model is dissimilar from directly painting on a 2d texture map. What appears to be a small brush on the model may in fact be much larger in relation to the texture, depending on the resolution of the texture, or how close you are to the model when applying paint.
Skilful paintable areas are areas where you can apply paint or other adjustments to the model surface with the nigh consistent and predictable upshot. In other areas, pigment may exist undersampled or oversampled due to your bending or altitude from the model surface.
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Choose 3D > Select Paintable Areas. A pick marquee highlights the all-time areas for painting on the model.
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In Scene section
of the 3D panel, choose Paint Mask from the Preset carte du jour.
In Pigment Mask mode, white shows areas practiced for painting, blue shows areas where paint will be undersampled, and red shows areas where paint will be oversampled. (To paint on the model, you must change from the Paint Mask render mode to a render mode that supports painting, such as Solid.)
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The areas selected by Select Paintable Areas, and the paintable areas shown in Paint Mask mode, are partially determined past the current Paint Falloff setting. A higher paint falloff setting increases the paintable area, a lower setting decreases the paintable surface area. Run into Fix the paint falloff bending.
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