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how to do a 3d drawing in photoshop

  1. Photoshop User Guide
  2. Introduction to Photoshop
    1. Dream it. Make information technology.
    2. What'south new in Photoshop
    3. Edit your outset photo
    4. Create documents
    5. Photoshop | Common Questions
    6. Photoshop organisation requirements
    7. Migrate presets, deportment, and settings
    8. Get to know Photoshop
  3. Photoshop and Adobe services
    1. Photoshop and Adobe Stock
    2. Creative Deject Libraries
    3. Artistic Cloud Libraries in Photoshop
    4. Apply the Touch Bar with Photoshop
    5. Piece of work with Illustrator artwork in Photoshop
    6. Utilize the Capture in-app extension in Photoshop
    7. Grid and guides
    8. Creating deportment
    9. Disengage and history
    10. Default keyboard shortcuts
    11. Bear upon capabilities and customizable workspaces
  4. Photoshop on the iPad
    1. Photoshop on the iPad | Mutual questions
    2. Become to know the workspace
    3. System requirements | Photoshop on the iPad
    4. Create, open, and export documents
    5. Add photos
    6. Work with layers
    7. Draw and paint with brushes
    8. Make selections and add masks
    9. Retouch your composites
    10. Work with adjustment layers
    11. Conform the tonality of your composite with Curves
    12. Apply transform operations
    13. Ingather and rotate your composites
    14. Rotate, pan, zoom, and reset the canvas
    15. Piece of work with Blazon layers
    16. Work with Photoshop and Lightroom
    17. Get missing fonts in Photoshop on the iPad
    18. Japanese Text in Photoshop on the iPad
    19. Manage app settings
    20. Touch shortcuts and gestures
    21. Keyboard shortcuts
    22. Edit your epitome size
    23. Livestream as you create in Photoshop on the iPad
    24. Correct imperfections with the Healing Castor
    25. Create brushes in Capture and apply them in Photoshop
    26. Work with Camera Raw files
    27. Create and work with Smart Objects
    28. Accommodate exposure in your images with Dodge and Fire
  5. Photoshop on the spider web beta
    1. Common questions | Photoshop on the web beta
    2. Introduction to the workspace
    3. System requirements | Photoshop on the web beta
    4. Keyboard shortcuts | Photoshop on the web beta
    5. Supported file types | Photoshop on the web beta
    6. Open and work with deject documents
    7. Interact with stakeholders
    8. Apply limited edits to your deject documents
  6. Cloud documents
    1. Photoshop cloud documents | Mutual questions
    2. Photoshop cloud documents | Workflow questions
    3. Manage and work with cloud documents in Photoshop
    4. Upgrade cloud storage for Photoshop
    5. Unable to create or save a cloud document
    6. Solve Photoshop cloud certificate errors
    7. Collect cloud document sync logs
    8. Share access and edit your cloud documents
    9. Share files and annotate in-app
  7. Workspace
    1. Workspace nuts
    2. Create documents
    3. Use the Bear upon Bar with Photoshop
    4. Microsoft Dial support in Photoshop
    5. Tool galleries
    6. Performance preferences
    7. Use tools
    8. Touch gestures
    9. Affect capabilities and customizable workspaces
    10. Technology previews
    11. Metadata and notes
    12. Apace share your creations
    13. Place Photoshop images in other applications
    14. Preferences
    15. Default keyboard shortcuts
    16. Rulers
    17. Show or hibernate non-printing Extras
    18. Specify columns for an image
    19. Undo and history
    20. Panels and menus
    21. Place files
    22. Position elements with snapping
    23. Position with the Ruler tool
    24. Presets
    25. Customize keyboard shortcuts
    26. Filigree and guides
  8. Web, screen, and app blueprint
    1. Photoshop for design
    2. Artboards
    3. Device Preview
    4. Re-create CSS from layers
    5. Slice web pages
    6. HTML options for slices
    7. Change slice layout
    8. Piece of work with spider web graphics
    9. Create spider web photo galleries
  9. Image and color basics
    1. How to resize images
    2. Work with raster and vector images
    3. Image size and resolution
    4. Acquire images from cameras and scanners
    5. Create, open up, and import images
    6. View images
    7. Invalid JPEG Marker error | Opening images
    8. Viewing multiple images
    9. Customize color pickers and swatches
    10. High dynamic range images
    11. Friction match colors in your image
    12. Catechumen between color modes
    13. Color modes
    14. Erase parts of an image
    15. Blending modes
    16. Choose colors
    17. Customize indexed color tables
    18. Prototype information
    19. Distort filters are unavailable
    20. Well-nigh color
    21. Color and monochrome adjustments using channels
    22. Cull colors in the Color and Swatches panels
    23. Sample
    24. Color style or Prototype mode
    25. Color cast
    26. Add a conditional fashion change to an activeness
    27. Add swatches from HTML CSS and SVG
    28. Flake depth and preferences
  10. Layers
    1. Layer basics
    2. Nondestructive editing
    3. Create and manage layers and groups
    4. Select, group, and link layers
    5. Identify images into frames
    6. Layer opacity and blending
    7. Mask layers
    8. Apply Smart Filters
    9. Layer comps
    10. Movement, stack, and lock layers
    11. Mask layers with vector masks
    12. Manage layers and groups
    13. Layer effects and styles
    14. Edit layer masks
    15. Extract assets
    16. Reveal layers with clipping masks
    17. Generate image assets from layers
    18. Work with Smart Objects
    19. Blending modes
    20. Combine multiple images into a group portrait
    21. Combine images with Motorcar-Blend Layers
    22. Marshal and distribute layers
    23. Copy CSS from layers
    24. Load selections from a layer or layer mask'southward boundaries
    25. Knockout to reveal content from other layers
    26. Layer
    27. Flattening
    28. Composite
    29. Background
  11. Selections
    1. Select and Mask workspace
    2. Make quick selections
    3. Get started with selections
    4. Select with the marquee tools
    5. Select with the lasso tools
    6. Select a color range in an image
    7. Adjust pixel selections
    8. Convert between paths and choice borders
    9. Channel basics
    10. Move, re-create, and delete selected pixels
    11. Create a temporary quick mask
    12. Save selections and alpha channel masks
    13. Select the epitome areas in focus
    14. Indistinguishable, split, and merge channels
    15. Channel calculations
    16. Choice
    17. Bounding box
  12. Image adjustments
    1. Perspective warp
    2. Reduce camera shake blurring
    3. Healing brush examples
    4. Consign color lookup tables
    5. Adjust image sharpness and mistiness
    6. Sympathize color adjustments
    7. Apply a Brightness/Dissimilarity adjustment
    8. Adjust shadow and highlight detail
    9. Levels adjustment
    10. Adjust hue and saturation
    11. Adjust vibrance
    12. Adjust colour saturation in image areas
    13. Make quick tonal adjustments
    14. Apply special color effects to images
    15. Heighten your prototype with color balance adjustments
    16. Loftier dynamic range images
    17. View histograms and pixel values
    18. Lucifer colors in your image
    19. How to crop and straighten photos
    20. Catechumen a color epitome to blackness and white
    21. Adjustment and fill layers
    22. Curves adjustment
    23. Blending modes
    24. Target images for press
    25. Accommodate colour and tone with Levels and Curves eyedroppers
    26. Adjust HDR exposure and toning
    27. Filter
    28. Mistiness
    29. Dodge or burn epitome areas
    30. Make selective color adjustments
    31. Replace object colors
  13. Adobe Camera Raw
    1. Photographic camera Raw system requirements
    2. What's new in Photographic camera Raw
    3. Introduction to Camera Raw
    4. Create panoramas
    5. Supported lenses
    6. Vignette, grain, and dehaze effects in Camera Raw
    7. Default keyboard shortcuts
    8. Automatic perspective correction in Photographic camera Raw
    9. How to make non-destructive edits in Camera Raw
    10. Radial Filter in Photographic camera Raw
    11. Manage Camera Raw settings
    12. Open, process, and salve images in Camera Raw
    13. Repair images with the Enhanced Spot Removal tool in Photographic camera Raw
    14. Rotate, ingather, and suit images
    15. Adjust color rendering in Camera Raw
    16. Feature summary | Adobe Photographic camera Raw | 2022 releases
    17. New features summary
    18. Procedure versions in Photographic camera Raw
    19. Make local adjustments in Camera Raw
  14. Image repair and restoration
    1. Remove objects from your photos with Content-Aware Fill
    2. Content-Aware Patch and Move
    3. Retouch and repair photos
    4. Correct paradigm distortion and noise
    5. Basic troubleshooting steps to fix almost problems
  15. Image transformations
    1. Transform objects
    2. Adjust crop, rotation, and sheet size
    3. How to crop and straighten photos
    4. Create and edit panoramic images
    5. Warp images, shapes, and paths
    6. Vanishing Point
    7. Utilise the Liquify filter
    8. Content-aware scaling
    9. Transform images, shapes, and paths
    10. Warp
    11. Transform
    12. Panorama
  16. Cartoon and painting
    1. Pigment symmetrical patterns
    2. Draw rectangles and change stroke options
    3. About drawing
    4. Describe and edit shapes
    5. Painting tools
    6. Create and modify brushes
    7. Blending modes
    8. Add together color to paths
    9. Edit paths
    10. Paint with the Mixer Castor
    11. Brush presets
    12. Gradients
    13. Gradient interpolation
    14. Fill and stroke selections, layers, and paths
    15. Draw with the Pen tools
    16. Create patterns
    17. Generate a pattern using the Pattern Maker
    18. Manage paths
    19. Manage design libraries and presets
    20. Depict or paint with a graphics tablet
    21. Create textured brushes
    22. Add dynamic elements to brushes
    23. Gradient
    24. Paint stylized strokes with the Art History Brush
    25. Pigment with a blueprint
    26. Sync presets on multiple devices
  17. Text
    1. Piece of work with OpenType SVG fonts
    2. Format characters
    3. Format paragraphs
    4. How to create blazon effects
    5. Edit text
    6. Line and character spacing
    7. Arabic and Hebrew type
    8. Fonts
    9. Troubleshoot fonts
    10. Asian type
    11. Create type
    12. Text Engine error using Type tool in Photoshop | Windows 8
    13. World-Ready composer for Asian Scripts
    14. How to add and edit the text in Photoshop
  18. Video and animation
    1. Video editing in Photoshop
    2. Edit video and animation layers
    3. Video and animation overview
    4. Preview video and animations
    5. Pigment frames in video layers
    6. Import video files and image sequences
    7. Create frame animations
    8. Creative Cloud 3D Animation (Preview)
    9. Create timeline animations
    10. Create images for video
  19. Filters and furnishings
    1. Utilize the Liquify filter
    2. Use the Blur Gallery
    3. Filter basics
    4. Filter effects reference
    5. Add Lighting Effects
    6. Use the Adaptive Wide Bending filter
    7. Use the Oil Pigment filter
    8. Layer furnishings and styles
    9. Apply specific filters
    10. Smudge image areas
  20. Saving and exporting
    1. Relieve your files in Photoshop
    2. Export your files in Photoshop
    3. Supported file formats
    4. Salvage files in graphics formats
    5. Move designs between Photoshop and Illustrator
    6. Relieve and export video and animations
    7. Salve PDF files
    8. Digimarc copyright protection
  21. Press
    1. Print 3D objects
    2. Impress from Photoshop
    3. Print with color management
    4. Contact Sheets and PDF Presentations
    5. Print photos in a picture package layout
    6. Impress spot colors
    7. Duotones
    8. Print images to a commercial printing press
    9. Meliorate color prints from Photoshop
    10. Troubleshoot printing bug | Photoshop
  22. Automation
    1. Creating actions
    2. Create information-driven graphics
    3. Scripting
    4. Process a batch of files
    5. Play and manage actions
    6. Add conditional actions
    7. Nearly actions and the Actions panel
    8. Record tools in actions
    9. Add a provisional mode change to an action
    10. Photoshop UI toolkit for plug-ins and scripts
  23. Colour Management
    1. Understanding color direction
    2. Keeping colors consequent
    3. Color settings
    4. Work with color profiles
    5. Color-managing documents for online viewing
    6. Colour-managing documents when printing
    7. Color-managing imported images
    8. Proofing colors
  24. Content authenticity
    1. Learn well-nigh content credentials
    2. Identity and provenance for NFTs
    3. Connect accounts for creative attribution
  25. 3D and technical imaging
    1. Photoshop 3D | Common questions around discontinued 3D features
    2. Artistic Cloud 3D Animation (Preview)
    3. Print 3D objects
    4. 3D painting
    5. 3D panel enhancements | Photoshop
    6. Essential 3D concepts and tools
    7. 3D rendering and saving
    8. Create 3D objects and animations
    9. Image stacks
    10. 3D workflow
    11. Measurement
    12. DICOM files
    13. Photoshop and MATLAB
    14. Count objects in an image
    15. Combine and convert 3D objects
    16. 3D texture editing
    17. Adjust HDR exposure and toning
    18. 3D panel settings

You can employ any Photoshop painting tools to paint directly on a 3D model only as you would on a 2D layer. Use selection tools to target specific model areas or let Photoshop place and highlight paintable areas. 3D carte commands let y'all clear away areas of a model to access interior or hidden portions for painting.

When painting directly on the model, you tin can choose which underlying texture map to apply paint to. Typically paint is practical to the lengthened texture map, which gives a model textile its color properties. You lot can also paint on other texture maps, such as the bump map or opacity map. If you paint on an area of the model that lacks the blazon of texture map you lot're painting on, a texture map is automatically created.

Available 3D painting methods

Different painting methods are appropriate for different use cases. Photoshop provides the following 3D painting methods:

Live 3D Painting: (Default in Photoshop) Brush strokes made in the 3D model view or the texture view are reflected in real time in the other view. This 3D painting method offers high operation and minimum distortion.


Layer Project Painting: The Gradient tool and filters utilize this painting method. The Layer Projection Painting method involves merging a painted layer with the underlying 3D layer. During the merge operation, Photoshop automatically projects the paint onto the appropriate target textures.


Project Painting: (Default in Photoshop Extended CS6) Projection Painting is suitable for painting multiple textures simultaneously or for painting the seam betwixt two textures. Even so, in general, it is a lower-operation painting method and may result in cracks when you're painting complex 3D objects.

Texture Painting: You can open the second texture and paint it directly.

Photoshop Live 3D painting
Live 3D Painting

Some tips to pigment 3D models

  • If the model area is hidden, you can temporarily cut away surface areas that are blocking your view. Come across Reveal surfaces to paint on.
  • If yous are painting on curved or irregular surfaces, you can get visual feedback before you paint of which areas can best receive pigment. Run across Identify paintable areas. You lot can also ready the paint autumn-off bending, which controls the amount of paint applied to angled surfaces. See Gear up the paint falloff angle.
  • While painting texture seams, a single brush stamp applies merely to one side of the seam. Motion the center of the brush beyond the seam to paint its other side.
  • If y'all endeavor to paint on a texture map type that the material doesn't contain, Photoshop prompts you to create a map. For information on map types, see 3D Materials settings (Photoshop Extended).

Paint an object in the Live 3D Painting style

  1. Open the 3D model in the 3D model view.
  2. Open the texture certificate that you want to pigment. To do and so, double-click the name of the texture in the Layers console.
  3. Select Window > Arrange > Tile to view the 3D model view and the texture document side by side.
  4. Using the Brush tool, paint the 3D model or the texture document. Your brush stokes reflect automatically in the other view.

Switch to the Projection Painting manner

  1. Create or open up a 3D model.
  2. Select 3D > Employ Projection Painting.
  3. Pigment your 3D model.

In the Main 3D document, Photoshop uses the Projection Painting method by default for painting operations.

Unwrap UVs of a 3D model

Photoshop provides an option to automatically unwrap UV maps for your 3D model.

  1. Open the 3D model.
  2. Select 3D > Generate UVs.
  3. The warning When using Generate UVs, all of the meshes' materials' textures will be flattened is displayed. Click OK to go on.
  4. In the Generate UVs dialog box that appears, choose the following material and unwrapping options:

Merge Materials

If multiple maps—for example, Diffuse and Bump maps—exist on a single mesh, combine them into one map.

Example: Combine two different Diffuse maps into one Diffuse map.

If you lot have multiple meshes, each of them will still take their own map. For case, if you have three separate meshes with three Diffuse maps, yous'll withal take three split up Diffuse maps for each mesh.

Preserve Appearance

On a best-try footing, maintains the expect of the 3D model and its textures when new UVs are generated. If y'all choose to not enable this choice, the current textures are not preserved.

UV Map Size

Select the required size for the generated UV maps (pixels x pixels). Y'all have the option choose 128, 256, 512, 1024, 2048, or 4096.

Depression Distortion

Keeps the texture pattern more than intact, but tin can create more seams on the model surface.

Fewer Seams

Minimizes the number of seams that appear on the model. This can produce more stretching or pinching of the texture, depending on the model.

  1. Click OK.
  2. You can view the generated UVs nether the Diffuse section in the Layers panel.

After generating UVs for a Fuse model, the model moves from its original position. This is a expected behavior in most rigged models, as the rigged position is different from the position of the mesh. The model shifts to the mesh position considering the rig is removed when generating UVs for that model.

To preview whatsoever of the generated UV maps, hold the cursor over the layer item in the Layers console. To open the UV map in a split up window, doube-click that layer detail.

Target a texture blazon for painting

You can target eight different texture types for painting:

  1. With your 3D model open, select 3D > Paint On Target Texture.
  2. Choose the texture type that y'all desire to paint.

In 3D models having multiple textures, but the texture that you open and get-go painting on is painted.

Photoshop Choosing Paint On Target Texture from menu
Paint a target texture blazon

Paint in the unlit style

You can choose to paint your 3D objects in the unlit mode. This mode ignores whatever lighting in your scene and wraps raw texture data of the appropriate blazon effectually your 3D objects. Painting in the unlit mode lets you pigment without shading and with greater color accurateness.

Follow these steps:

  1. In the 3D panel, select Scene.
  2. In the Backdrop panel, select Surface.
  3. Select Unlit Texture from the Style pop-up menu.

Reveal surfaces to paint on

For more complex models with interior or hidden areas, you lot can hibernate sections of the model for easier access to surfaces yous desire to paint. For example, to apply paint to the dashboard of a machine model, you can temporarily cutting away the roof or windshield, then zoom inside the machine to get an unobstructed view.

  1. Select an area of the model that you lot want to cut away, using a selection tool such as the Lasso or Marquee tool.

  2. Use any of the post-obit 3D menu commands to reveal or hide areas of the model:

    Hide Nearest Surface

    hides only the first layer of model polygons inside the 2D pick. To quickly pare abroad surface of the model, you can use this command repeatedly while keeping the selection area active.

    When hiding surfaces, rotate the model if necessary to position surfaces so that they are perpendicular to your currentview.

    But Hibernate Enclosed Polygons

    When selected, the Hibernate Nearest Surface control only affects polygons that are fully within the selection. When unchecked, ithides any polygons touched by the option.

    Capsize Visible Surfaces

    Makes currently visible surfaces invisible, and invisible surfaces visible.

    Reveal All Surfaces

    Makes all hidden surfaces visible once again.

Fix the paint falloff angle

When painting on a model, the paint falloff angle controls how much paint is applied to a surface equally it curves abroad from the forward-facing view. The falloff angle is calculated based on a "normal", or straight line projecting out from the part of the model surface that faces yous. For example, in a spherical model such equally a soccer ball, the falloff bending to the exact center of the ball every bit information technology faces you is 0 degrees. As the surface of the ball curves abroad, the falloff angle increases, up to xc degrees at the edges of the ball.

Photoshop Setting paint falloff angle

A. Eye/camera angleB. Minimum angleC. Maximum angleD. Paint fade startE. Paint fade end

  1. Cull 3D > 3D Paint Falloff.

  2. Prepare the minimum and maximum angle settings.

    • The maximum pigment falloff range is 0 - xc degrees. At 0 degrees, paint is only practical to the surface if it is facing directly forward, with no driblet-off angle. At 90 degrees, pigment can follow a curved surface such as a sphere to its visible edges. At a 45 caste setting, the painted area is limited to the areas of the sphere that don't curve away at more than 45 degrees.

    • The Minimum falloff bending sets a range within which paint gradually fades as information technology approaches the maximum falloff angle. For case, if the maximum falloff bending is 45, and the minimum falloff is 30, pigment opacity decreases from 100 to 0 pct between thirty and 45 degrees of falloff.

Identify paintable areas

Information technology may not be clear but from looking at a 3D model whether yous tin can successfully paint on certain areas. Considering the model view may not provide a 1 to 1 correspondence with the second texture itself, applying pigment directly to the model is dissimilar from directly painting on a 2d texture map. What appears to be a small brush on the model may in fact be much larger in relation to the texture, depending on the resolution of the texture, or how close you are to the model when applying paint.

Skilful paintable areas are areas where you can apply paint or other adjustments to the model surface with the nigh consistent and predictable upshot. In other areas, pigment may exist undersampled or oversampled due to your bending or altitude from the model surface.

    • Choose 3D > Select Paintable Areas. A pick marquee highlights the all-time areas for painting on the model.

    • In Scene section of the 3D panel, choose Paint Mask from the Preset carte du jour.

      In Pigment Mask mode, white shows areas practiced for painting, blue shows areas where paint will be undersampled, and red shows areas where paint will be oversampled. (To paint on the model, you must change from the Paint Mask render mode to a render mode that supports painting, such as Solid.)

The areas selected by Select Paintable Areas, and the paintable areas shown in Paint Mask mode, are partially determined past the current Paint Falloff setting. A higher paint falloff setting increases the paintable area, a lower setting decreases the paintable surface area. Run into Fix the paint falloff bending.

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Source: https://helpx.adobe.com/photoshop/using/3d-painting-photoshop.html

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